2.0 # scale
#defines
KICK=1, RIDE=2, BELL=4, SPLASH=8, CRASH=16, HIHATC=32, SNARE=64
SMSNARE=128, STICK=256, HITOM=512, MIDTOM=1024, LOWTOM=2048, HIHATO=4096
VOLUME=1048576, PAN=2097152, DELAY=3145728

# write your drum sequence here
# it is a series of events, or modifier events that include
# VOLUME, PAN, or DELAY and a parameter. Example:
# KICK+HIHATC   (normal event)
# VOLUME+KICK+SNARE, 2.0  (modifier event, sets volume of kick and snare to 2)
# volumes can be 0..1..x (louder)
# pan can be -1..1 (do not go above 1 or below -1)
# delay can be 0..1 (or more, but not recommended since it ties up a channel)
# (delay is in events, so 1 is like having it in the next slot)

KICK+HIHATC,  HIHATC, HIHATC,
SNARE+HIHATC, HIHATC, HIHATC,

KICK+HIHATC,  HIHATC, HIHATC,
SNARE+HIHATC, LOWTOM+HIHATC, LOWTOM+HIHATC,
#eof

